Bitter – Chocolate Stories / Unreal engine

Bitter – Chocolate Stories, Unreal Engine – Tiago Rosado
Bitter – Chocolate Stories, Unreal Engine – Tiago Rosado
Bitter – Chocolate Stories, Unreal Engine – Tiago Rosado

During the design of the Bitter exhibition for Tropenmuseum I used the Unreal Engine as a tool to discuss the design with the team. Team members were able to navigate through the 3D model of the exhibition using their own computers. The advantage of Unreal Engine is that once setup there are no  render times.